Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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Dazer......how effective would it be.
Build 1
Assumed items:
+1 to Strength
+1 to Axe Mastery
+2 to Tactics
Attributes: (cost)
Strength: 10+1 (61)
Axe Mastery: 11+1 (77)
Tactics: 10+2 (61)
Total attribute points used: 199/200
Skills:
1) Cyclone Axe (availability) - (5,0,4) Perform a spinning axe attack striking for +6 damage to all adjacent opponents.
2) "Watch Yourself!" (availability) - (4a,0,0) Party members near you gain +20 armor for 10 seconds.
3) Penetrating Blow (availability) - (5a,0,0) This axe attack has 50% armor penetration.
4) "To The Limit!" (availability) - (5,0,20) For each adjacent foe (maximum 5 you gain one strike of adrenaline.
5) Skull Crack (availability) (elite) - (10a,0,0) If this attack hits while target foe is casting a spell, that foe is dazed for 15 seconds. This is an elite skill.
6) Bonetti's Defense (availability) - (8a,0,0) For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
7) Healing Signet (availability) - (0,2,4) You gain 130 health. You take double damage while using this skill.
8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
cycone axe is there to grap a few extra adn if enemies are near my target, same for "to the limit", this would help me get the adn for skull crack.
bonetties defense, i could use another skill here, what would you suggest.
perhaps a strength skill.
Build 2
Assumed items:
+2 to Expertise
+1 to Marksmanship
Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+1 (61)
Inspiration Magic: 10 (61)
Total attribute points used: 199/200
Skills:
1) Distracting Shot (availability) - (5,34,10) If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
2) Savage Shot (availability) - (10,0,5) If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 32 damage.
3) Marksman's Wager (availability) (elite) - (5,2,24) For 12 seconds, you gain 9 energy whenever your arrows hit, but lose 10 energy whenever your arrows fail to strike. This is an elite skill.
4) Concussion Shot (availability) - (25,34,10) If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 16 seconds. This attack deals only 12 damage.
5) Dual Shot (availability) - (10,0,5) Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
6) Leech Signet (availability) - (0,1,45) Interrupt target foe's action. If that action was a spell, you gain 11 energy.
7) Throw Dirt (availability) - (5,1,45) Target touched foe and foes adjacent to your target become blinded for 14 seconds.
8) Spirit of Failure (availability) - (10,3,10) For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 energy whenever that foe misses in combat.
Last edited by tastegw; Apr 10, 2005 at 04:21 AM // 04:21..
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